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7TV: DEPARTMENT X and the Mist from MARS

This past Fall-In! miniatures convention saw a "re-imagined" transmission of 7TV's 'The Mist from Mars' featuring an all-new cast: the stalwart defenders of Earth - Department X, lead by Dr. Hugo Solomon and his companion Pandora King.

The Lancaster Host is still in the process of "renovation", though it feels like for every step forward, it's two steps back. This year, the main ballroom was 50% accessible, causing many games to be relocated the old restaurant, linen cupboards, and in one case, down an old stairwell behind a door marked "Beware of the Leopard"*.

So, thus, my 4:00 PM Friday game, though sold out, was full of empty people.  Since we were testing the 7TV2 Countdown Cards, Megz and I decided to have a go.



Landrover and Infantry by Crooked Dice
Department X deploys - the lead squad, under Captain Nick Keats started on foot. On the second turn, Sgt. Tam Fraser arrived with the X-Weapon Team (a heavy "laser"), via Landrover.  The 'rover was only used as an entry point, given that in previous games, the U.N.I.T. players tended somewhat to mis-use it. Mist players countered that they ought to be allowed to knock down the earthlings with their capsule, and I saw a dangerous precedent developing. So, nix the 'rover.


The Infiltrator, Captain Jo Gray, removes her latex mask to reveal: Greg Morris!  Actually, no, she just karate-chops one of the X-Laser team whilst pretending to be a Dept. X member.

Immediately, Pandora King springs into melee, amidst delighted shouts of "Cat Fight" from the rest of the team. I had removed Pandora's "Beat Everything in Sight" skill for balance purposes, and thus she was not able to bring down Capt. Gray. In fact, this melee would grow over the next two turns, as all available models were drawn into the melee.


A result of the Countdown Cards landed Capt. Nick Keats deep in Mist-occupied territory.

He was very shortly dealt with, having been hypnotised by the alien invader, denying his Leader 2 bonus to Department X. To add insult, Keats was then sent staggering towards his own side, blazing away with his service arm.





Fortunately for Keats, Hugo Solomon had broken free of the Grand Melee once Jo Gray was knocked unconscious. (Tactically, it's more economical to knock Gray out, since she regenerates Hits. Clapper down and cuff her is the rule of the day.)

Unfortunately, Department X was being driven off the field. Without Keats, and with Pandora and the weapons team tied down in the surprise melee, the Mist's numbers were telling.

Hugo Solomon would have to come up with another Brilliant Plan...Next Week on Department X.

Post Game Thoughts:
We like the countdown cards - they keep the game moving and unpredictable. Adapting them to 1st edition is simple enough, we just give out equivalent Audience Appreciation points for Plot Points.

The sides were virtually the same as the Docter Who version, except the Pandora did the punching and Solomon broke the Mists Domination with the Photonic Spanner.  Captain Gray received Leader 1, though it didn't help much in this game since she had used her Infiltrator skill to deploy in Department X's set up zone.

Coming up...Part II - Fists of Fury....Ω

*No, not really. Sillypants.











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